How much data does Monster Hunter World use?
If you play Monster Hunter World on a mobile hotspot or fixed wireless connection, you might be worried about playing so much you exceed your monthly mobile data limit. Online games don’t eat through as much bandwidth as many people think – but it’s still a good idea to keep track of how much data you use playing, downloading, and updating this popular action RPG.
How much data does playing Monster Hunter World use?
Monster Hunter World uses 30 MB of mobile data per hour. Because there are about 1,000 MB in 1 GB, the game eats through data at a rate of 0.03 GB per hour. Your exact data use will vary based on the number of players on your server and the specifications of your gaming system.
How much data does it take to download Monster Hunter World?
While playing Monster Hunter World doesn’t use a huge amount of data, downloading it does.
|Microsoft Windows||<48 GB|
|Playstation 4||14 GB|
|Xbox One||41 GB|
Download size is a compressed version of file size, so the download will be smaller. Archive formats used for downloads – like “.zip” or “.rar” – are about half of the unpacked file size.
How big are Monster Hunter World updates?
Monster Hunter World updates can be up to 30 GB (Iceborne). If you need to save data, turn off auto-updates in your console settings and manually update the game instead. For the most up-to-date information about game updates and patches, see the MHW Update Information.
How to reduce your Monster Hunter World data use
There are a few things you can do to keep Monster Hunter World data use low:
Play on emptier servers. The more players in a game, the more online data like chat text, player movement, and stats your local network has to share with other players. To save data, play on emptier community servers or choose game modes with fewer maximum players.
Play Monster Hunter World without voice chat. Active voice chat can use another 60 MB of data per hour. To save data, disable voice chat for Monster Hunter World in your game settings.
Play on a slower server. Most game servers have a tick rate of either 64 or 128 Hz. A 64 tick server refreshes the game 64 times a second, or approximately once every 15 milliseconds. A 128 tick server syncs with clients 128 times a second or once every 8 milliseconds. It also uses about twice as much data. To save data, choose community servers with lower tick rates.
Limit your client update rate. The client update rate is how many times per second your computer can process the updates it gets from a game server. The real game update rate will be the lower of your server tick rate and client update rate. Limit your client update rate in your settings to keep data use low when you’re playing on a game server with a high tick rate.
Get more data with fixed wireless internet
Are you a rural gamer without access to wired internet connections like cable or fiber? Fixed wireless internet is a home Wi-Fi connection available in rural areas.